Board Thread:Suggestion Box/@comment-4199666-20140412021747/@comment-4531825-20140412030321

Um, pretty much Nia said a lot of my opinion, but there is another thing I'd like to add.

All of our cities have a geographical description that basically adds to the context of the city. For example, Miduna has a beach; or Barfield is a wide expanse that has all the commercial buildings; or Lebeaux is very small and consists mostly of schools and small residential neighborhoods; or how Blackwood is a small mountain town that relies on Barfield to prosper since it doesn't have any major buildings of its own like hospitals and schools.

Due to the fact that these four cities alone pretty much keep all the OCs catered to, I think it'd be pretty useless for another city, which doesn't add anything to the roleplay since it's geographical description and context is merely a mashup of multiple, if not all, of the existing cities.

I don't know if that is basically what Nia already said, but I'm trying to describe it differently because I'm trying to make a different point.

Also, we already kinda said that if it isn't a rural city with farms and stuff, or a low-classed 'ghetto' neighborhood, we don't really need any more types of cities around.